€2,400.00 + VAT
Special Student Price: %50 Discount (.edu email required)
Build complex, professional-grade games from the ground up. This program focuses on advanced gameplay mechanics, real-time systems, and industry-standard programming patterns to turn your game ideas into high-performance reality.
Description
The Advanced Game Programming: Professional C++ Engineering Program is a two-phase technical curriculum focused on low-level system design and real-time computation. The program transitions from 2D deterministic logic to complex 3D hardware-accelerated environments, culminating in a hands-on internship within a proprietary engine codebase.
Advanced Game Programming Module 1: 2D Top-Down Project-Based Mastery
Start your journey by building a complete 2D top-down game from scratch. We don’t just teach code; we teach the mechanics of reality.
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C++ for Games: Learn the language of the industry within a game context.
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Math in Motion: Master trigonometry and analytical geometry for real-time transformations and collision detection.
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Systems Programming: Implement asynchronous input (Keyboard/Mouse) and full menu systems.
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Audio & Visuals: Integrate music, sound effects, and animations to create a polished A-to-Z experience.
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Foundation for the Future: Every task is a stepping stone for future engine development roles.
Advanced Game Programming Module 2: 3D Racing & Advanced Systems
Step into the third dimension using industry-standard graphics APIs.
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Introduction to OpenGL: Understand the pipeline of 3D rendering.
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Advanced 3D Mechanics: Multi-pass rendering, 3D transformations, and complex collision tests.
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Physics & AI: Implement a physics engine for vehicle dynamics and program intelligent AI opponents for racing.
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Optimization: High-level performance tuning to ensure seamless 3D gameplay.
Advanced Game Programming Final Step: Hands-On Internship
Upon successful completion of the two modules, students are invited to our Internship Program. You will work on:
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Our Proprietary 3D Engine: Contributing to core engine modules.
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3D FPS Project: Developing features for a real-world first-person shooter.
Career Outcomes
Our graduates don’t just work in game studios. The deep understanding of real-time systems, C++, and mathematics prepares you for global giants in:
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AAA Game Development
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Aerospace & Aviation
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Defense Industry
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Automotive & Transportation
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Industrial Machinery & Robotics
Investment & Career Impact
Investing in this Program is not just an educational choice; it is a strategic career move. By mastering the intersection of high-performance C++, CMake architecture, and advanced Game deployment, you are positioning yourself in the top 5% of the global engineering talent pool.
Professional Outlook: Participants typically leverage these advanced competencies to bridge the gap between traditional software engineering and high-stakes game and engine production. This skill set is a primary catalyst for a significant leap in professional seniority, often reflected in an annual salary scale increase of €10,000 to €20,000 within the deep-tech industry.
Program Specifications
| Language | English, French |
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| Duration | 96 Hours (24 Weeks). (2 Phases each 12 weeks) |
| Location | Online Live |
| Level | Advanced |
| Max. Student Number | 12 |
| Nearest Date | 18/02/2026 |
| Prerequisites | Knowledge of a (any) programming language |
| Target Group | Professional Developers, Engineers, Engineering and CS Students |
| Certification | AITIAL Certification + Global Certification |
| Masterclasses | 2 |
| Instructor | AITIAL Academy Engineer |
Program Curriculum
Phase 1: 2D Top-Down Game Architecture & Foundations
This phase focuses on building a complete 2D top-down game while establishing a rigorous foundation in C++ and applied mathematics through direct project implementation.
1. C++ for Engineers & Environment Setup: Introduction to professional C++, memory management, and establishing the core game loop architecture.
2. 2D Graphics Programming: Implementation of 2D rendering pipelines, frame-rate management, and asset handling.
3. Computational Geometry & Trigonometry: Using trigonometric functions and analytical geometry for real-time transformations and movement logic.
4. Asynchronous Input Systems: Programming non-blocking I/O operations for keyboard and mouse interaction.
5. Collision Detection & Transformations: Implementation of mathematical collision tests and world-space transformation matrices.
6. UI & Menu System Engineering: Developing a complete game menu architecture, including state management and UI logic.
7. Multimedia Integration: Integrating audio buffers (music/SFX) and frame-based animations for a polished A-to-Z 2D project completion.
Phase 2: 3D Graphics Pipeline & Racing Simulation
The second phase transitions into hardware-accelerated 3D environments, focusing on the OpenGL API and complex physical simulations through a 3D Racing project.
8. Introduction to OpenGL: Understanding the modern graphics pipeline, shader basics, and initializing 3D rendering contexts.
9. 3D Transformations & Multi-pass Rendering: Managing 3D coordinate systems and implementing advanced multi-pass drawing techniques.
10. Advanced Optimization Strategies: High-performance code profiling and rendering bottleneck elimination.
11. 3D Collision & Physics Engine Integration: Developing a custom physics solver for vehicle dynamics and 3D volume collision detection.
12. Autonomous Agent AI: Programming logic for computer-controlled rival vehicles using steering behaviors and pathing.
13. 3D Audio & Final Integration: Implementation of 3D spatial audio effects and final performance tuning for the 3D Racing project.


